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Unreal Engine C++ API Reference > Runtime > Engine > PhysicalMaterials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPhysicalMaterialMask
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialMask.h |
Include | #include "PhysicalMaterials/PhysicalMaterialMask.h" |
Syntax
class UPhysicalMaterialMask : public UObject
Remarks
Physical material masks are used to map multiple physical materials to a single rendering material
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< enum TextureAddress > | AddressX | The addressing mode to use for the X axis. |
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TEnumAsByte< enum TextureAddress > | AddressY | The addressing mode to use for the Y axis. |
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TObjectPtr< class UAssetImportData > | AssetImportData | Object properties. |
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TObjectPtr< UTexture > | MaskTexture | Mask input texture, square aspect ratio recommended. |
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TUniquePtr< FPhysicsMaterialMaskHandle > | MaterialMaskHandle | |
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int32 | UVChannelIndex | StaticMesh UV channel index to use when performing lookups with this mask. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UPhysicalMaterialMask
(
const FObjectInitializer& ObjectInitializer |
||
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UPhysicalMaterialMask
(
FVTableHelper& Helper |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | DumpMaskData () |
Dump mask data to log display. |
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void | GenerateMaskData
(
TArray< uint32 >& OutMaskData, |
Helper method to generate mask data used at runtime based on mask texture. |
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FPhysicsMaterialMaskHandle & | Get the physics-interface derived version of this material | |
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uint32 | GetPhysMatIndex
(
const TArray< uint32 >& MaskData, |
Helper method to query phys mat index at a given UV position in mask data. |
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void | SetMaskTexture
(
UTexture* InMaskTexture, |
Helper method to set mask texture. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called to finish destroying the object. | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Constants
Name | Description |
---|---|
INVALID_MASK_INDEX |