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Unreal Engine C++ API Reference > Runtime > Engine > PhysicalMaterials > UPhysicalMaterialMask
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialMask.h |
Include | #include "PhysicalMaterials/PhysicalMaterialMask.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalMaterialMask.cpp |
void GenerateMaskData
&40;
TArray< uint32 > & OutMaskData,
int32 & OutSizeX,
int32 & OutSizeY
&41; const
Remarks
Helper method to generate mask data used at runtime based on mask texture.