Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Velocity
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleVelocityBase
- UParticleModuleVelocityOverLifetime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Velocity/ParticleModuleVelocityOverLifetime.h |
Include | #include "Particles/Velocity/ParticleModuleVelocityOverLifetime.h" |
Syntax
class UParticleModuleVelocityOverLifetime : public UParticleModuleVelocityBase
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | Absolute | If true, the velocity will be SET to the value from the above dist. |
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FRawDistributionVector | VelOverLife | The scaling value applied to the velocity. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleVelocityOverLifetime
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |