Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Velocity
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleVelocityBase
- UParticleModuleVelocity
- UParticleModuleVelocity_Seeded
- UParticleModuleVelocityCone
- UParticleModuleVelocityInheritParent
- UParticleModuleVelocityOverLifetime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Velocity/ParticleModuleVelocityBase.h |
Include | #include "Particles/Velocity/ParticleModuleVelocityBase.h" |
Syntax
class UParticleModuleVelocityBase : public UParticleModule
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bApplyOwnerScale | If true, then apply the particle system components scale to the velocity value. |
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uint32: 1 | bInWorldSpace | If true, then treat the velocity as world-space defined. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleVelocityBase
(
const FObjectInitializer& ObjectInitializer |