Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Velocity
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleVelocityBase
- UParticleModuleVelocityInheritParent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Velocity/ParticleModuleVelocityInheritParent.h |
Include | #include "Particles/Velocity/ParticleModuleVelocityInheritParent.h" |
Syntax
class UParticleModuleVelocityInheritParent : public UParticleModuleVelocityBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FRawDistributionVector | Scale | The scale to apply to the parent velocity prior to adding it to the particle velocity during spawn. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UParticleModuleVelocityInheritParent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
![]() ![]() |
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |