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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Velocity > API/Runtime/Engine/Particles/Velocity/UParticleModuleVelocityBase
Syntax
uint32 bInWorldSpace: 1
Remarks
If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results...