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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Size
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleSizeBase
- UParticleModuleSize
- UParticleModuleSize_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Size/ParticleModuleSize.h |
Include | #include "Particles/Size/ParticleModuleSize.h" |
Syntax
class UParticleModuleSize : public UParticleModuleSizeBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionVector | StartSize | The initial size that should be used for a particle. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleSize
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property | |
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void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |