Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > RotationRate
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleRotationRateBase
- UParticleModuleRotationRate
- UParticleModuleRotationRate_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/RotationRate/ParticleModuleRotationRate.h |
Include | #include "Particles/RotationRate/ParticleModuleRotationRate.h" |
Syntax
class UParticleModuleRotationRate : public UParticleModuleRotationRateBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionFloat | StartRotationRate | Initial rotation rate, in rotations per second. The value is retrieved using the EmitterTime. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleRotationRate
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property | |
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void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |