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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FSubUVVertexResourceArray
- FResourceArrayInterface::SetAllowCPUAccess()
- FSubUVVertexResourceArray::SetAllowCPUAccess()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
virtual void SetAllowCPUAccess
&40;
bool bInNeedsCPUAccess
&41;
Remarks
Sets whether the resource array will be accessed by CPU.