Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FSubUVVertexResourceArray
- FResourceArrayInterface::GetResourceDataSize()
- FSubUVVertexResourceArray::GetResourceDataSize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
virtual uint32 GetResourceDataSize&40;&41; const
size of resource data allocation