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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManager
- FGCObject::GetReferencerName()
- FParticleSystemWorldManager::GetReferencerName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemManager.cpp |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer