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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemManager.cpp |
void Tick
&40;
ETickingGroup TickGroup,
float DeltaTime,
ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
&41;