Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleEventBase
- UParticleModuleEventReceiverBase
- UParticleModuleEventReceiverKillParticles
- UParticleModuleEventReceiverSpawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverBase.h |
Include | #include "Particles/Event/ParticleModuleEventReceiverBase.h" |
Syntax
class UParticleModuleEventReceiverBase : public UParticleModuleEventBase
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EParticleEventType > | EventGeneratorType | The type of event that will generate the kill. |
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FName | EventName | The name of the emitter of interest for generating the event. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleEventReceiverBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ProcessParticleEvent
(
FParticleEmitterInstance* Owner, |
Process the event... |
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bool | WillProcessParticleEvent
(
EParticleEventType InEventType |
Is the module interested in events of the given type? |