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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event > UParticleModuleEventReceiverBase
- UParticleModuleEventReceiverBase::ProcessParticleEvent()
- UParticleModuleEventReceiverKillParticles::ProcessParticleEvent()
- UParticleModuleEventReceiverSpawn::ProcessParticleEvent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverBase.h |
Include | #include "Particles/Event/ParticleModuleEventReceiverBase.h" |
virtual bool ProcessParticleEvent
&40;
FParticleEmitterInstance &42; Owner,
FParticleEventData & InEvent,
float DeltaTime
&41;
Remarks
Process the event... bool true if the event was processed; false if not.
Parameters
Name | Description |
---|---|
Owner | The FParticleEmitterInstance this module is contained in. |
InEvent | The FParticleEventData that occurred. |
DeltaTime | The time slice of this frame. |