Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Acceleration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAccelerationBase
- UParticleModuleAccelerationOverLifetime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationOverLifetime.h |
Include | #include "Particles/Acceleration/ParticleModuleAccelerationOverLifetime.h" |
Syntax
class UParticleModuleAccelerationOverLifetime : public UParticleModuleAccelerationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionVector | AccelOverLife | The acceleration of the particle over its lifetime. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleAccelerationOverLifetime
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |