Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Acceleration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAccelerationBase
- UParticleModuleAcceleration
- UParticleModuleAccelerationConstant
- UParticleModuleAccelerationDrag
- UParticleModuleAccelerationDragScaleOverLife
- UParticleModuleAccelerationOverLifetime
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationBase.h |
Include | #include "Particles/Acceleration/ParticleModuleAccelerationBase.h" |
Syntax
class UParticleModuleAccelerationBase : public UParticleModule
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bAlwaysInWorldSpace | If true, then treat the acceleration as world-space |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleAccelerationBase
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |