Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Acceleration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAccelerationBase
- UParticleModuleAccelerationConstant
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationConstant.h |
Include | #include "Particles/Acceleration/ParticleModuleAccelerationConstant.h" |
Syntax
class UParticleModuleAccelerationConstant : public UParticleModuleAccelerationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | Acceleration | Constant acceleration for particles in this system. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleAccelerationConstant
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |