Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Acceleration
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAccelerationBase
- UParticleModuleAccelerationDragScaleOverLife
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Acceleration/ParticleModuleAccelerationDragScaleOverLife.h |
Include | #include "Particles/Acceleration/ParticleModuleAccelerationDragScaleOverLife.h" |
Syntax
class UParticleModuleAccelerationDragScaleOverLife : public UParticleModuleAccelerationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionFloat | DragScaleRaw | Per-particle drag scale. Evaluted using particle relative time. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleAccelerationDragScaleOverLife
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UDistributionFloat > | DragScale_DEPRECATED | Per-particle drag scale. Evaluted using particle relative time. |