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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionTextureBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureBase.h |
Include | #include "Materials/MaterialExpressionTextureBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
void AutoSetSampleType&40;&41;
Remarks
Automatically determines and set the sampler type for the current texture.