Navigation
Unreal Engine C++ API Reference > Plugins > InterchangeImport > MaterialX > MaterialExpressions
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionTextureBase
- UMaterialExpressionTextureSample
- UMaterialExpressionTextureSampleParameter
- UMaterialExpressionTextureSampleParameter2D
- UMaterialExpressionMaterialXTextureSampleParameterBlur
References
Module | InterchangeImport |
Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialExpressions/MaterialExpressionTextureSampleParameterBlur.h |
Include | #include "MaterialX/MaterialExpressions/MaterialExpressionTextureSampleParameterBlur.h" |
Syntax
UCLASS&40;MinimalAPI, CollapseCategories, HideCategories&61;Object, Meta&61;&40;Private&41;&41;
class UMaterialExpressionMaterialXTextureSampleParameterBlur : public UMaterialExpressionTextureSampleParameter2D
Variables
Type | Name | Description | |
---|---|---|---|
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EMaterialXTextureSampleBlurFilter | Filter | Filter to use when we blur a Texture: Gaussian or Box Linear filter |
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float | FilterOffset | Offset of the filter when we sample a texture coordinate |
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float | FilterSize | Size of the filter when we sample a texture coordinate |
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EMAterialXTextureSampleBlurKernel | KernelSize | The size of the blur kernel, relative to 0-1 UV space. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMaterialExpressionMaterialXTextureSampleParameterBlur
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
Type | Name | Description | |
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int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression |
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void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |