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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/Interfaces
Inheritance Hierarchy
- ITargetPlatform
- FTargetPlatformBase
- TTargetPlatformBase
- TNonDesktopTargetPlatformBase
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include | #include "Interfaces/ITargetPlatform.h" |
Syntax
class ITargetPlatform
Remarks
Interface for target platforms.
This interface provides an abstraction for cooking platforms and enumerating actual target devices.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | Add a target device by name. | |
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bool | Add a target device. | |
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bool | Checks whether this platform will allow development objects to be cooked. | |
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bool | Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. | |
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int32 | AssignPlatformOrdinal
(
const ITargetPlatform& Platform |
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bool | Checks whether this platform supports shader compilation over XGE interface. | |
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int32 | CheckRequirements
(
bool bProjectHasCode, |
Checks whether the platform's build requirements are met so that we can do things like package for the platform. |
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FString | Gets the name of the device profile to use when cooking this TargetPlatform | |
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bool | Copy a file to the target | |
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FText | DisplayName () |
Gets the platform's display name. |
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void | EnableDeviceCheck
(
bool OnOff |
Enables/Disable the device check |
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bool | Gets whether the platform will use SH2 instead of SH3 for sky irradiance. | |
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bool | GenerateStreamingInstallManifest
(
const TMultiMap< FString, int32 >& PakchunkMap, |
Generates a platform specific asset manifest given an array of FAssetData. |
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void | GetAllDevices
(
TArray< ITargetDevicePtr >& OutDevices |
Returns all discoverable physical devices. |
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void | GetAllPossibleShaderFormats
(
TArray< FName >& OutFormats |
Gets the shader formats this platform can use. |
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void | GetAllTargetedShaderFormats
(
TArray< FName >& OutFormats |
Gets the shader formats that have been selected for this target platform |
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void | Project settings to check to determine if a build should occur | |
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FConfigCacheIni * | Returns the config system object usable by this TargetPlatform. It should not be modified in anyway | |
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TSharedPtr< IDeviceManagerCustomPlatformWidgetCreator > | Returns custom DeviceManager widget creator for this platform | |
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ITargetDevicePtr | Gets the default device.Note that not all platforms may have a notion of default devices. | |
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ITargetDevicePtr | GetDevice
(
const FTargetDeviceId& DeviceId |
Gets an interface to the specified device. |
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float | Gets down sample mesh distance field divider. | |
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void | GetExtraPackagesToCook
(
TArray< FName >& PackageNames |
Gets a list of package names to cook when cooking this platform |
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int32 | Gets an integer representing the height fog mode for opaque materials on a platform. | |
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int64 | Gets the alignment of memory mapping for this platform, typically the page size. | |
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const ITargetPlatform * | GetPlatformFromOrdinal
(
int32 Ordinal |
Given a platform ordinal number, returns the corresponding ITargetPlatform instance |
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const FDataDrivenPlatformInfo & | Returns the information about the platform as a whole | |
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int32 | Get unique integer identifier for this platform. | |
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void | GetPlatformSpecificProjectAnalytics
(
TArray< struct FAnalyticsEventAttribute >& AnalyticsParamArray |
Gather per-project cook/package analytics |
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void | GetRayTracingShaderFormats
(
TArray< FName >& OutFormats |
Gets the shader formats that support ray tracing for this target platform. |
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EBuildTargetType | Return the TargetType this platform uses at runtime. | |
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void | GetShaderCompilerDependencies
(
TArray< FString >& OutDependencies |
Provide platform specific file dependency patterns for SN-DBS shader compilation. |
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EOfflineBVHMode | Gets static mesh offline BVH mode | |
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const PlatformInfo::FTargetPlatformInfo & | Returns the information about this target platform | |
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float | Gets the variant priority of this platform | |
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FName | Gets a new compression format to use in place of Zlib. This should be rarely implemented | |
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bool | Checks whether this platform has only editor data (typically desktop platforms). | |
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bool | Checks whether this platform has a secure shippable package format, and therefore doesn't need any encryption or signing support | |
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FString | Gets the platform's INI name (so an offline tool can load the INI for the given target platform). | |
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bool | Initializes the host platform to support target devices (may be called multiple times after an SDK is installed while running) | |
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bool | IsClientOnly () |
Checks whether this platform is only a client (and must connect to a server to run). |
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bool | IsEnabledForPlugin
(
const IPlugin& Plugin |
Checks whether this platform is enabled for the given plugin in the currently active project. |
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bool | Checks whether this platform is little endian. | |
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bool | Checks whether this platform is the platform that's currently running. | |
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bool | IsSdkInstalled
(
bool bProjectHasCode, |
Checks whether the platform's SDK requirements are met so that we can do things like package for the platform |
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bool | IsServerOnly () |
Checks whether this platform is only a server. |
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FOnTargetDeviceDiscovered & | ||
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FOnTargetDeviceLost & | OnDeviceLost () |
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bool | PackageBuild
(
const FString& InPackgeDirectory |
Package a build for the given platform |
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FString | PlatformName () |
Returns the name of this platform |
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bool | Checks whether this platform requires cooked data (typically console platforms). | |
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bool | Checks whether this platform requires the originally released version (in addition to the previously released version) to create a patch | |
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bool | RequiresTempTarget
(
bool bProjectHasCode, |
Checks whether the current project needs a temporary .target.cs file to be packaged as a code project. |
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EPlatformAuthentication | Checks whether this platform requires user credentials (typically server platforms). | |
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bool | Whether or not to send all lower-case filepaths when connecting over a fileserver connection. | |
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bool | ShouldExpandTo32Bit
(
const uint16* Indices, |
Returns wheter or not this 16bit index buffer should be promoted to 32bit |
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bool | Returns true if the platform supports the AutoSDK system | |
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bool | SupportsBuildTarget
(
EBuildTargetType TargetType |
Checks whether this platform supports the specified build target, i.e. Game or Editor. |
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bool | SupportsFeature
(
ETargetPlatformFeatures Feature |
Checks whether the target platform supports the specified feature. |
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bool | SupportsValueForType
(
FName SupportedType, |
Checks whether the target platform supports the specified value for the specified type of support |
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bool | Returns true if the platform is part of a family of variants | |
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bool | UsesASTCHDR () |
Gets whether the platform uses ASTC HDR |
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bool | Gets whether the platform should output velocity in the base pass. | |
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bool | UsesDBuffer () |
Gets whether the platform should use DBuffer for decals. |
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bool | Gets whether the platform will use distance fields. | |
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bool | Gets whether the platform should use forward shading or not. | |
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bool | Gets whether the platform uses Mobile AO | |
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bool | Gets whether the platform will use ray tracing. | |
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bool | Gets whether the platform will use selective outputs in the base pass shaders. | |
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bool | Gets whether the platform will encode depth velocity. |
Classes
Type | Name | Description | |
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FOnTargetDeviceDiscovered | Gets an event delegate that is executed when a new target device has been discovered. | |
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FOnTargetDeviceLost | Gets an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out. |