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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_PreviewMeshProvider
- IInterface_PreviewMeshProvider::SetPreviewMesh()
- UPhysicsControlProfileAsset::SetPreviewMesh()
- UControlRigBlueprint::SetPreviewMesh()
- UAnimBlueprint::SetPreviewMesh()
- UIKRigDefinition::SetPreviewMesh()
- UOptimusDeformer::SetPreviewMesh()
- UPhysicsAsset::SetPreviewMesh()
- USkeleton::SetPreviewMesh()
- UAnimationAsset::SetPreviewMesh()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_PreviewMeshProvider.h |
Include | #include "Interfaces/Interface_PreviewMeshProvider.h" |
void SetPreviewMesh
&40;
USkeletalMesh &42; PreviewMesh,
bool bMarkAsDirty
&41;
Remarks
Set the preview mesh for this asset
Parameters
Name | Description |
---|---|
bMarkAsDirty | Passing true will call Modify() on the asset |