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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_CollisionDataProvider
- IInterface_CollisionDataProvider::GetPhysicsTriMeshData()
- UMRMeshBodyHolder::GetPhysicsTriMeshData()
- UModelComponent::GetPhysicsTriMeshData()
- USplineMeshComponent::GetPhysicsTriMeshData()
- UProceduralMeshComponent::GetPhysicsTriMeshData()
- PAPER2UPaperSprite::GetPhysicsTriMeshData()
- UDynamicMeshComponent::GetPhysicsTriMeshData()
- ULidarPointCloud::GetPhysicsTriMeshData()
- UStaticMesh::GetPhysicsTriMeshData()
- USkeletalMesh::GetPhysicsTriMeshData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h |
Include | #include "Interfaces/Interface_CollisionDataProvider.h" |
virtual bool GetPhysicsTriMeshData
&40;
struct FTriMeshCollisionData &42; CollisionData,
bool InUseAllTriData
&41;
Remarks
Interface for retrieving triangle mesh collision data from the implementing object true if successful, false if unable to successfully fill in data structure
Parameters
Name | Description |
---|---|
CollisionData | structure given by the caller to be filled with tri mesh collision data |