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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent
- IInterface_CollisionDataProvider::GetPhysicsTriMeshData()
- UProceduralMeshComponent::GetPhysicsTriMeshData()
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
virtual bool GetPhysicsTriMeshData
&40;
struct FTriMeshCollisionData &42; CollisionData,
bool InUseAllTriData
&41;
Remarks
Interface for retrieving triangle mesh collision data from the implementing object true if successful, false if unable to successfully fill in data structure
Parameters
Name | Description |
---|---|
CollisionData | structure given by the caller to be filled with tri mesh collision data |