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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
- IInterface_CollisionDataProvider::GetPhysicsTriMeshData()
- UStaticMesh::GetPhysicsTriMeshData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
virtual bool GetPhysicsTriMeshData
&40;
struct FTriMeshCollisionData &42; CollisionData,
bool InUseAllTriData
&41;
Remarks
Interface for retrieving triangle mesh collision data from the implementing object true if successful, false if unable to successfully fill in data structure
Parameters
Name | Description |
---|---|
CollisionData | structure given by the caller to be filled with tri mesh collision data |