Navigation
Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud
- IInterface_CollisionDataProvider::GetPhysicsTriMeshData()
- ULidarPointCloud::GetPhysicsTriMeshData()
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
virtual bool GetPhysicsTriMeshData
&40;
FTriMeshCollisionData &42; CollisionData,
bool InUseAllTriData
&41;
Remarks
Interface for retrieving triangle mesh collision data from the implementing object true if successful, false if unable to successfully fill in data structure
Parameters
Name | Description |
---|---|
CollisionData | structure given by the caller to be filled with tri mesh collision data |