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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_CollisionDataProvider
- IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData()
- UMRMeshBodyHolder::ContainsPhysicsTriMeshData()
- UModelComponent::ContainsPhysicsTriMeshData()
- USplineMeshComponent::ContainsPhysicsTriMeshData()
- UProceduralMeshComponent::ContainsPhysicsTriMeshData()
- PAPER2UPaperSprite::ContainsPhysicsTriMeshData()
- UDynamicMeshComponent::ContainsPhysicsTriMeshData()
- ULidarPointCloud::ContainsPhysicsTriMeshData()
- UStaticMesh::ContainsPhysicsTriMeshData()
- USkeletalMesh::ContainsPhysicsTriMeshData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h |
Include | #include "Interfaces/Interface_CollisionDataProvider.h" |
virtual bool ContainsPhysicsTriMeshData
&40;
bool InUseAllTriData
&41; const
Remarks
Interface for checking if the implementing objects contains triangle mesh collision data true if the implementing object contains triangle mesh data, false otherwise