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Unreal Engine C++ API Reference > Runtime > GeometryFramework > Components > UDynamicMeshComponent
- IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData()
- UDynamicMeshComponent::ContainsPhysicsTriMeshData()
References
Module | GeometryFramework |
Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
Include | #include "Components/DynamicMeshComponent.h" |
Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual bool ContainsPhysicsTriMeshData
&40;
bool InUseAllTriData
&41; const
Remarks
Interface for checking if the implementing objects contains triangle mesh collision data true if the implementing object contains triangle mesh data, false otherwise