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Unreal Engine C++ API Reference > Runtime > Engine > Components > USplineMeshComponent
- IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData()
- USplineMeshComponent::ContainsPhysicsTriMeshData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual bool ContainsPhysicsTriMeshData
&40;
bool InUseAllTriData
&41; const
Remarks
Interface for checking if the implementing objects contains triangle mesh collision data true if the implementing object contains triangle mesh data, false otherwise