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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent
- IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData()
- UProceduralMeshComponent::ContainsPhysicsTriMeshData()
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
virtual bool ContainsPhysicsTriMeshData
&40;
bool InUseAllTriData
&41; const
Remarks
Interface for checking if the implementing objects contains triangle mesh collision data true if the implementing object contains triangle mesh data, false otherwise