Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- UObject::PostLoad()
- AActor::PostLoad()
- AMassLWIConfigActor::PostLoad()
- AZoneGraphData::PostLoad()
- ANavigationDataChunkActor::PostLoad()
- ADEPRECATED_SmartObjectCollection::PostLoad()
- AInstancedPlacementPartitionActor::PostLoad()
- AFullScreenUserWidgetActor::PostLoad()
- ARectLight::PostLoad()
- AWaterBodyExclusionVolume::PostLoad()
- AMassSpawner::PostLoad()
- AInfo::PostLoad()
- AFullScreenUserWidgetActor::PostLoad()
- AWorldPartitionMiniMap::PostLoad()
- AGeoReferencingSystem::PostLoad()
- AWorldDataLayers::PostLoad()
- AWorldSettings::PostLoad()
- AWorldPartitionMiniMap::PostLoad()
- AWaterBodyRiver::PostLoad()
- AWaterBodyCustom::PostLoad()
- ASceneCapture::PostLoad()
- APlanarReflection::PostLoad()
- AWaterBodyOcean::PostLoad()
- APhysicsConstraintActor::PostLoad()
- APointLight::PostLoad()
- AWaterBodyLake::PostLoad()
- AMaterialInstanceActor::PostLoad()
- ADatasmithSceneActor::PostLoad()
- APlanarReflection::PostLoad()
- ADirectionalLight::PostLoad()
- ACineCameraRigRail::PostLoad()
- AGroupActor::PostLoad()
- ASwitchActor::PostLoad()
- ADocumentationActor::PostLoad()
- ASpotLight::PostLoad()
- ALevelBounds::PostLoad()
- ADestructibleActor::PostLoad()
- AGeoReferencingSystem::PostLoad()
- APCGWorldActor::PostLoad()
- ADMXMVRSceneActor::PostLoad()
- AWorldDataLayers::PostLoad()
- AStaticMeshActor::PostLoad()
- AInteractiveFoliageActor::PostLoad()
- AInstancedFoliageActor::PostLoad()
- ALevelStreamingVolume::PostLoad()
- APackedLevelActor::PostLoad()
- AWaterBody::PostLoad()
- AWaterBodyRiver::PostLoad()
- AWaterBodyCustom::PostLoad()
- AWaterBodyOcean::PostLoad()
- AWaterBodyLake::PostLoad()
- AEmitterCameraLensEffectBase::PostLoad()
- AWaterZone::PostLoad()
- AAbstractNavData::PostLoad()
- AWaterBodyIsland::PostLoad()
- AWorldPartitionHLOD::PostLoad()
- ADecalActor::PostLoad()
- ADisplayClusterLightCardActor::PostLoad()
- ALevelInstance::PostLoad()
- APackedLevelActor::PostLoad()
- AEQSTestingPawn::PostLoad()
- AGeneratedDynamicMeshActor::PostLoad()
- ANavLinkProxy::PostLoad()
- AInteractiveFoliageActor::PostLoad()
- ADisplayClusterRootActor::PostLoad()
- ABrush::PostLoad()
- AWaterBodyExclusionVolume::PostLoad()
- ALevelStreamingVolume::PostLoad()
- AChaosSolverActor::PostLoad()
- ASmartObjectPersistentCollection::PostLoad()
- ANiagaraPreviewGrid::PostLoad()
- ANavigationTestingActor::PostLoad()
- ALandscape::PostLoad()
- ALODActor::PostLoad()
- ALevelSequenceActor::PostLoad()
- APawn::PostLoad()
- AEQSTestingPawn::PostLoad()
- ACharacter::PostLoad()
- AEQSTestingPawn::PostLoad()
- ACompositingElement::PostLoad()
- ANavigationData::PostLoad()
- AAbstractNavData::PostLoad()
- ACharacter::PostLoad()
- AEQSTestingPawn::PostLoad()
- AWorldSettings::PostLoad()
- ALandscapeProxy::PostLoad()
- ALandscape::PostLoad()
- APlayerController::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.