Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- UObject::PostLoad()
- AActor::PostLoad()
- APawn::PostLoad()
- AEQSTestingPawn::PostLoad()
- ACharacter::PostLoad()
- AEQSTestingPawn::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.