Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationTestingActor
- UObject::PostLoad()
- AActor::PostLoad()
- ANavigationTestingActor::PostLoad()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationTestingActor.h |
Include | #include "NavigationTestingActor.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationTestingActor.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.