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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
- UObject::PostLoad()
- AActor::PostLoad()
- ANavigationData::PostLoad()
- AAbstractNavData::PostLoad()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.