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Unreal Engine C++ API Reference > Plugins > Niagara > ANiagaraPreviewGrid
- UObject::PostLoad()
- AActor::PostLoad()
- ANiagaraPreviewGrid::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraPreviewGrid.h |
Include | #include "NiagaraPreviewGrid.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraPreviewGrid.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.