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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FDisplayClusterTickableGameObject
- FEditorTickableLevelBounds
- ALevelBounds
- FForceFeedbackManager
- FMotionVectorSimulation
- FRenderGridGenericExecutionQueue
- FSkinWeightProfileManager
- UAjaTimecodeProvider
- UExternalDataLayerEngineSubsystem
- UInputDeviceSubsystem
- UMLAdapterManager
- UMLAdapterNoRPCManager
- UMLAdapterSession::FWorldTicker
- URenderGridQueue
- UTargetingSubsystem
- UTickableWorldSubsystem
- UAutoDestroySubsystem
- UBuoyancySubsystem
- UInstancedActorsSubsystem
- UWaterSubsystem
- UWorldPartitionSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
| Include | #include "Tickable.h" |
Syntax
class FTickableObjectBase
Remarks
Base class for tickable objects
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddTickableObject
(
TArray< FTickableObjectEntry >& TickableObjects, |
||
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| bool | Virtual that can be overloaded by the inheriting class. | ||
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | RemoveTickableObject
(
TArray< FTickableObjectEntry >& TickableObjects, |
||
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTickableObjectEntry |