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Unreal Engine C++ API Reference > Runtime > Engine > FTickableObjectBase
- FTickableObjectBase::Tick()
- ALevelBounds::Tick()
- FForceFeedbackManager::Tick()
- FMotionVectorSimulation::Tick()
- FSkinWeightProfileManager::Tick()
- UAutoDestroySubsystem::Tick()
- UExternalDataLayerEngineSubsystem::Tick()
- UInputDeviceSubsystem::Tick()
- UTickableWorldSubsystem::Tick()
- UAutoDestroySubsystem::Tick()
- UWorldPartitionSubsystem::Tick()
- UWorldPartitionSubsystem::Tick()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Tickable.h |
Include | #include "Tickable.h" |
void Tick
(
float DeltaTime
)
Remarks
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
Parameters
Name | Description |
---|---|
DeltaTime | Game time passed since the last call. |