Navigation
API > API/Plugins > API/Plugins/Buoyancy
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UTickableWorldSubsystem
- UBuoyancySubsystem
References
| Module | Buoyancy |
| Header | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancySubsystem.h |
| Include | #include "BuoyancySubsystem.h" |
Syntax
UCLASS ()
class UBuoyancySubsystem : public UTickableWorldSubsystem
Remarks
Buoyancy Subsystem
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEnabled () |
Return true if subsystem is enabled and running. | |
| void | OnWaterBodyAdded
(
UWaterBodyComponent* WaterBodyComponent |
FWaterBodyManager delegate begin callbacks. | |
| void | OnWaterBodyRemoved
(
UWaterBodyComponent* WaterBodyComponent |
||
| bool | SetEnabled
(
const bool bEnabled |
Return true if enable/disable was successful, or if we were already in the target state. | |
| bool | SetEnabledWithUpdatedNetModeCallback
(
const bool bEnabled |
Overridden from UWorldSubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Called once all UWorldSubsystems have been initialized |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system |