Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UTickableWorldSubsystem
- UWorldPartitionSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionSubsystem.h |
| Include | #include "WorldPartition/WorldPartitionSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionSubsystem : public UTickableWorldSubsystem
Remarks
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< FWorldPartitionHandle > | SelectedActorHandles |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
Overridden from UWorldSubsystem
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesSupportWorldType
(
const EWorldType::Type WorldType |
||
| void | Updates sub-system required streaming levels (called by world's UpdateStreamingState function) |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem implementation Begin. |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine whether the object should be ticked in the editor. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Typedefs
| Name | Description |
|---|---|
| FWorldPartitionStreamingSourceProviderFilter |