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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEngineSubsystem
- UExternalDataLayerEngineSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UExternalDataLayerEngineSubsystem :
public UEngineSubsystem ,
public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FExternalDataLayerAssetRegistrationStateChangedEventDelegate | OnExternalDataLayerAssetRegistrationStateChanged |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ActivateExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
||
| void | DeactivateExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
||
| UExternalDataLayerEngineSubsystem & | Get () |
||
| EExternalDataLayerRegistrationState | GetExternalDataLayerAssetRegistrationState
(
const UExternalDataLayerAsset* InExternalDataLayerAsset |
||
| bool | IsExternalDataLayerAssetActive
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
||
| bool | IsExternalDataLayerAssetRegistered
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
||
| void | RegisterExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
||
| void | UnregisterExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| UWorld * | |||
| bool | Used to determine whether the object should be ticked in the editor. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |