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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshInstanceData
Remarks
The implementation of the static mesh instance data storage type.
Constructors
Type | Name | Description | |
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FStaticMeshInstanceData
(
bool bInUseHalfFloat |
Constructor |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AllocateInstances
(
int32 InNumInstances, |
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void | ClearInstanceEditorData
(
int32 InstanceIndex |
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FResourceArrayInterface * | ||
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uint32 | ||
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void | GetInstanceCustomDataValues
(
int32 InstanceIndex, |
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void | GetInstanceEditorData
(
int32 InstanceIndex, |
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void | GetInstanceLightMapData
(
int32 InstanceIndex, |
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void | GetInstanceRandomID
(
int32 InstanceIndex, |
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void | GetInstanceTransform
(
int32 InstanceIndex, |
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FResourceArrayInterface * | ||
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uint32 | ||
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int32 | ||
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int32 | ||
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FResourceArrayInterface * | ||
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uint32 | ||
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SIZE_T | ||
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FResourceArrayInterface * | ||
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uint32 | ||
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bool | ||
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int32 | IsValidIndex
(
int32 Index |
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void | NullifyInstance
(
int32 InstanceIndex |
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void | ||
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void | SetAllowCPUAccess
(
bool InNeedsCPUAccess |
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void | SetInstance
(
int32 InstanceIndex, |
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void | SetInstance
(
int32 InstanceIndex, |
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void | SetInstance
(
int32 InstanceIndex, |
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void | SetInstance
(
int32 InstanceIndex, |
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void | SetInstanceCustomData
(
int32 InstanceIndex, |
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void | SetInstanceEditorData
(
int32 InstanceIndex, |
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void | SetInstanceLightMapData
(
int32 InstanceIndex, |
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void | SwapInstance
(
int32 Index1, |