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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshInstanceData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
void SetInstanceLightMapData
&40;
int32 InstanceIndex,
const FVector2D & LightmapUVBias,
const FVector2D & ShadowmapUVBias
&41;