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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRenderTarget
- FPlanarReflectionRenderTarget
- FTextureRenderTargetResource
- FSlateTextureRenderTarget2DResource
- FTextureRenderTarget2DArrayResource
- FTextureRenderTarget2DResource
- FTextureRenderTargetCubeResource
- FTextureRenderTargetVolumeResource
- FViewport
- FDummyViewport
- FSceneViewport
- FViewport::FHitProxyMap
- FWebBrowserTextureResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
Syntax
class FRenderTarget
Remarks
A render target.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTextureRHIRef | RenderTargetTextureRHI |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EDisplayColorGamut | |||
| float | |||
| EDisplayOutputFormat | |||
| FRHIGPUMask | GetGPUMask
(
FRHICommandListImmediate& RHICmdList |
Returns the GPU nodes on which to render this rendertarget. | |
| FRDGTextureRef | GetRenderTargetTexture
(
FRDGBuilder& GraphBuilder |
Returns a valid RDG texture for this render target. | |
| const FTextureRHIRef & | Accessor for the surface RHI when setting this render target | ||
| FUnorderedAccessViewRHIRef | |||
| bool | |||
| FIntPoint | GetSizeXY () |
Properties. | |
| bool | Returns if there is a command to toggle freezerendering | ||
| void | Handles freezing/unfreezing of rendering | ||
| bool | ReadFloat16Pixels
(
TArray< FFloat16Color >& OutputBuffer, |
Reads the viewport's displayed pixels into the given color buffer. | |
| bool | ReadFloat16Pixels
(
FFloat16Color* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. | |
| bool | ReadLinearColorPixels
(
TArray< FLinearColor >& OutputBuffer, |
Reads the viewport's displayed pixels into the given color buffer. | |
| bool | ReadLinearColorPixelsPtr
(
FLinearColor* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. | |
| bool | ReadPixels
(
TArray< FColor >& OutImageData, |
Reads the viewport's displayed pixels into a preallocated color buffer. | |
| bool | ReadPixelsPtr
(
FColor* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. |