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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadPixels
&40;
TArray< FColor > & OutImageData,
FReadSurfaceDataFlags InFlags,
FIntRect InRect
&41;
Remarks
Reads the viewport's displayed pixels into a preallocated color buffer. Reads the viewport's displayed pixels into a preallocated color buffer. True if the read succeeded.
Parameters
| Name | Description |
|---|---|
| OutImageData | RGBA8 values will be stored in this buffer |
| InRect | source rect of the image to capture |
| OutImageData | RGBA8 values will be stored in this buffer |
| TopLeftX | Top left X pixel to capture |
| TopLeftY | Top left Y pixel to capture |
| Width | Width of image in pixels to capture |
| Height | Height of image in pixels to capture |