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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget
- FRenderTarget::GetGPUMask()
- FPlanarReflectionRenderTarget::GetGPUMask()
- FTextureRenderTargetResource::GetGPUMask()
- FViewport::GetGPUMask()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual FRHIGPUMask GetGPUMask
&40;
FRHICommandListImmediate & RHICmdList
&41; const
Remarks
Returns the GPU nodes on which to render this rendertarget.