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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRenderTarget > API/Runtime/Engine/FRenderTarget/GetRenderTargetTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual FRDGTextureRef GetRenderTargetTexture
&40;
FRDGBuilder & GraphBuilder
&41; const
Remarks
Returns a valid RDG texture for this render target.