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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderTarget
- FPlanarReflectionRenderTarget
- FTextureRenderTargetResource
- FSlateTextureRenderTarget2DResource
- FTextureRenderTarget2DArrayResource
- FTextureRenderTarget2DResource
- FTextureRenderTargetCubeResource
- FTextureRenderTargetVolumeResource
- FViewport
- FDummyViewport
- FSceneViewport
- FViewport::FHitProxyMap
- FWebBrowserTextureResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Syntax
class FRenderTarget
Remarks
A render target.
Variables
Type | Name | Description | |
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FTextureRHIRef | RenderTargetTextureRHI |
Constructors
Type | Name | Description | |
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Default constructor |
Destructors
Type | Name | Description | |
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Destructor |
Functions
Type | Name | Description | |
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EDisplayColorGamut | ||
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float | ||
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EDisplayOutputFormat | ||
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FRHIGPUMask | GetGPUMask
(
FRHICommandListImmediate& RHICmdList |
Returns the GPU nodes on which to render this rendertarget. |
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FRDGTextureRef | GetRenderTargetTexture
(
FRDGBuilder& GraphBuilder |
Returns a valid RDG texture for this render target. |
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const FTextureRHIRef & | Accessor for the surface RHI when setting this render target | |
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FUnorderedAccessViewRHIRef | ||
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bool | ||
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FIntPoint | GetSizeXY () |
Properties. |
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bool | Returns if there is a command to toggle freezerendering | |
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void | Handles freezing/unfreezing of rendering | |
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bool | ReadFloat16Pixels
(
TArray< FFloat16Color >& OutputBuffer, |
Reads the viewport's displayed pixels into the given color buffer. |
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bool | ReadFloat16Pixels
(
FFloat16Color* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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bool | ReadLinearColorPixels
(
TArray< FLinearColor >& OutputBuffer, |
Reads the viewport's displayed pixels into the given color buffer. |
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bool | ReadLinearColorPixelsPtr
(
FLinearColor* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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bool | ReadPixels
(
TArray< FColor >& OutImageData, |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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bool | ReadPixelsPtr
(
FColor* OutImageBytes, |
Reads the viewport's displayed pixels into a preallocated color buffer. |