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Unreal Engine C++ API Reference > Runtime > Engine > FRenderTarget
- FRenderTarget::HasToggleFreezeCommand()
- FViewport::HasToggleFreezeCommand()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
virtual bool HasToggleFreezeCommand&40;&41;
Remarks
Returns if there is a command to toggle freezerendering