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Unreal Engine C++ API Reference > Runtime > Engine > FRenderTarget > ReadFloat16Pixels
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadFloat16Pixels
&40;
FFloat16Color &42; OutImageBytes,
ECubeFace CubeFace
&41;
Remarks
Reads the viewport's displayed pixels into a preallocated color buffer. True if the read succeeded.
Parameters
Name | Description |
---|---|
OutImageBytes | RGBA16F values will be stored in this buffer. Buffer must be preallocated with the correct size! |
CubeFace | optional cube face for when reading from a cube render target |