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Unreal Engine C++ API Reference > Runtime > RHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHITypes.h |
Include | #include "RHITypes.h" |
Syntax
class FReadSurfaceDataFlags
Remarks
To customize the RHIReadSurfaceData() output
Constructors
Type | Name | Description | |
---|---|---|---|
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FReadSurfaceDataFlags
(
ERangeCompressionMode InCompressionMode, |
Functions
Type | Name | Description | |
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float | ComputeNormalizedDepth
(
float DeviceZ |
|
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int32 | ||
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ERangeCompressionMode | ||
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ECubeFace | GetCubeFace () |
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uint32 | GetGPUIndex () |
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bool | ||
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uint8 | GetMip () |
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bool | ||
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void | SetArrayIndex
(
int32 InArrayIndex |
|
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void | SetGPUIndex
(
uint32 InGPUIndex |
|
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void | SetLinearToGamma
(
bool Value |
|
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void | SetMaxDepthRange
(
float Value |
|
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void | SetMip
(
uint8 InMipLevel |
|
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void | SetOutputStencil
(
bool Value |